Gates of Antares Starter Sets
Choose from The Xilos Horizon, containing two armies - the Concord and the Ghar - and the full rules, or the introductory Strike on Kar'A Nine, with Algoryn and Concord starter forces. |
Main Rulebook The hard-back rulebook contains background and army lists for the six main factions. |
Concord Controlled by a sentient machine intelligence (IMTel), the Concord responds to threats with logical ruthlessness. |
Ghar Empire Bred only for war, the Ghar clad themselves in crude but powerful armoured battlesuits, backed up by a horde of outcast slaves. |
Freeborn The Freeborn fight as mercenaries across Antarean space, always seeking profit for their trade house. |
Boromite Evolved to work on asteroids, the Boromite guilds adapt mining tech into devastating weapons and employ a host of strange creatures. |
Isorians The Isorian IMTel has integrated with alien technology, becoming incompatible with the Concord. |
Algoryn The Algoryn are a proud warrior society, engaged in constant warfare with the Ghar Empire. |
Ghar Outcast Rebels The Ghar Outcast Rebel Army, led by disgraced commander Fartok, make much use of recycled and repaired weaponry and equipment. |
The Virai The Virai are an ancient threat, a drone species thought destroyed long ago. |
Alien Mercenaries & Creatures Alien Mercenaries will fight for any faction, while alien lifeforms may appear unexpectedly on your battlefields! |
The Dronescourge Returns The action intensifies in Beyond the Gates of Antares as a long-forgotten threat re-emerges. |
Antares Terrain Build your battlefield with habitation, transmat stations and kinetic barricades. |
Paint & Tools A wide range of paints and tools, to prepare your forces. |
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