What You Need
To get started with Bolt Action World War II wargaming you'll need two players, two armies, a copy of the rulebook and of course somewhere to play:
You can play a fun game with just a squad or two each, and your forces will soon expand ready for bigger battles.
The rules explain how to fight a battle, issuing orders to your units to move, shoot or assault at close quarters. They also cover how to pick two evenly matched forces and provide a range of exciting scenarios to fight out!
Some gamers like to build a fully modelled battleground, but you can have a brilliant game on the kitchen table. Try to avoid having to abandon your battle for the evening meal though. You can even play on the floor - just watch out for careless feet or marauding cats!
For an entertaining game of Bolt Action, it's important to give your troops some cover and objectives to seize on the battlefield. Besides, creating the scene is part of the appeal of World War 2 wargaming. You can buy terrain or build it from scratch, but for your first few games, a pile of books serves well as a hill and a few boxes as a buildings.
Collect an Army
Putting together a Bolt Action force is lots of fun and there is a huge array of choices. Start with your infantry and then add vehicles and artillery.
Paint Your Models
A fully painted army is an awesome sight and a great achievement, and this part of the wargaming hobby is just as rewarding as playing battles. Start simply and your skills will quickly improve as you practice.
Fight a Battle
The Bolt Action rulebook contains six scenarios that allow you to fight out World War II battles. Each scenario explains how to set up the battlefield, where to deploy your forces and the objectives required to win the game.
The GIs of the US Army, Airborne paratroopers, Sherman tanks and the US Marine Corps.
Heer, the Afrika Korps, Fallschirmjäger and Waffen-SS plus fearsome Panther and Tiger tanks.
The BEF, Airborne Red Devils, Commandos, Chindits, British Commonwealth, 8th Army and the SAS, with Cromwells and Churchills.
The Soviet Red Army - millions of infantrymen, the Naval Brigade and T34 tanks.
The Fanatical Japanese Army and the elite Special Naval Landing Force.
Terrain & Paint
Create the rural villages of Normandy, the bombed-out factories of Stalingrad or the steaming jungles of the Pacific.
More Ways to Play
These Bolt Action supplements each focus on a particular theatre of operations from World War 2 such as the Eastern Front or the Pacific.
Each book provides detailed history, scenarios, army lists and rules for specific historical units and characters.
While the core rules of Bolt Action are based on infantry platoons with supporting vehicles, Tank War allows you to field armoured platoons - entire armies of tanks, armoured cars and mechanised infantry.
Includes rules for crews gaining experience and fielding tank aces!
World War II continues beyond 1945 with armoured walkers, bizarre new technologies and twisted abominations...
Mix these new units with your existing army to play an alternate history or science fiction wargame set in 1947. Konflikt '47 is a standalone rules-set based on Bolt Action.